About Moviesandbox



Moviesandbox is an Open-Source graphical filmmaking tool in progress, formerly developed for the Unreal Tournament engine and now based on C++ and OpenGL.

It allows you to easily create your own characters, sets and poses and direct them in the way you imagine. It is also an open project, which means that all the code and tools are free and open for people to change or add to, and, where possible, licensed under the lesser GPL. Development started in early 2006.

News Archives

new site design and forums!

Friday, April 25, 2008

Hello there,

as you might have noticed, the site looks a bit more friendly now (and cohesive) and as an additional benefit, i have added a discussion forum where your questions and comments are more than welcome! Please take a few moments to register...

The registration process is now entirely tied to the forums. This means that you need to have a valid forum account in order to be able to edit the wiki.

All of these changes should facilitate the launch of the new Open-Source version of moviesandbox sometime next month. I am currently testing it in production and while the first version will be humble (just like the first UT2004 version was) i encourage you to give it a try, well, when it's out.
Until then, please be patient - i will restore the site to its full content over the coming days.

Friedrich



the marionettes at eyebeam

Monday, April 21, 2008



"the marionettes" is a networked puppet installation created with the new standalone (and soon opensourced) version of moviesandbox and displayed for the eyebeam reception for the shanghai media art fair symposium in new york

Two networked puppets can be controlled by hardware marionette controllers. Participants can interact with each other through their puppets without seeing each other in person.

The controllers are a bit more sophisticated right now, albeit not really tweaked enough in terms of distances etc... There are some more picture on flickr here.



Blender Milkscan

Tuesday, April 01, 2008


Jonas over at pixelsix sat down last weekend to scan a self-modeled play-doh face with the milkscanner software and the results are astonishingly accurate - at least for my expectations.
Go read and see for yourself!